Thursday 27 February 2014

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3d Mobile Wallpaper Biography

(Source google.com)
3D Animation Wallpaper Biography:Graphics are visual presentations on some surface, such as a wall, canvas, screen, paper, or stone to brand, inform, illustrate, or entertain. Graphics word is derived from the word graph. A graph has x and y axis. Same way something which is created in digital word is seen on a digital screen, this screen also has x and y axis. So the output on any digital device is termed as graphics. In other words an image that Early dynamic information devices such as radar displays, where input devices were used for direct control of computer-created data, set the basis for later improvements of graphical interfaces. Some early cathode-ray-tube (CRT) screens used a lightpen, rather than a mouse, as the pointing device. The concept of a multi-panel windowing system was introduced by the first real-time graphic display systems for computers: the SAGE Project and Ivan Sutherland's Sketchpad. Augmentation of Human Intellect (NLS)
The first prototype of a computer mouse, as designed by Bill English from Engelbart's sketches
Videoconferencing on NLS (1968) Doug Engelbart's Augmentation of Human Intellect project at the Stanford Research Institute (SRI in Menlo Park, CA, U.S.), in the 1960s, developed the On-Line System (NLS), which incorporated a mouse-driven cursor and multiple windows used to work on hypertext. Engelbart had been inspired, in part, by the memex desk-based information machine suggested by Vannevar Bush in 1945. Much of the early research was based on how young children learn. So, the design was based on the child-like primitives of hand-eye coordination, rather than use of command languages, user-defined macro procedures, or automated transformations of data as later used by adult professionals.
[edit] Xerox PARC,  The Xerox Star Workstation introduced the first GUI Operating systems. Engelbart's work directly led to the advances at Xerox PARC. Several people went from SRI to Xerox PARC in the early 1970s. In 1973, Xerox PARC developed the Alto personal computer. It had a bitmapped screen, and was the first computer to demonstrate the desktop metaphor and graphical user interface (GUI). It was not a commercial product, but several thousand units were built and were heavily used at PARC, as well as other XEROX offices, and at several universities for many years. The Alto greatly influenced the design of personal computers during the late 1970s and early 1980s, notably the Three Rivers PERQ, the Apple Lisa and Macintosh, and the first Sun workstations. The GUI was first developed at Xerox PARC by Alan Kay, Larry Tesler, Dan Ingalls and a number of other researchers. It used windows, icons, and menus (including the first fixed drop-down menu) to support commands such as opening files, deleting files, moving files, etc. In 1974, work began at PARC on Gypsy, the first bitmap What-You-See-Is-What-You-Get (WYSIWYG) cut & paste editor. In 1975, Xerox engineers demonstrated a Graphical User Interface "including icons and the first use of pop-up menus". In 1981 Xerox introduced a pioneering product, Star, incorporating many of PARC's innovations. Although not commercially successful, Star greatly influenced future developments, for example at Apple, Microsoft and Sun Microsystems. Early developments Xerox Alto and Xerox Star The Xerox Alto (and later Xerox Star ) was an early personal computer developed at Xerox PARC in 1973. It was the first computer to use the desktop metaphor and mouse-driven graphical user interface
It was not a commercial product, but several thousand units were built and were heavily used at PARC, other Xerox facilities, at least one government facility and at several universities for many years. The Alto greatly influenced the design of some personal computers in the following decades, notably the Apple Macintosh and the first Sun workstations. A beige, boxy computer with a small black and white screen showing a window and desktop with icons. The Xerox Alto had an early graphical user interface.
Beginning in 1979, started by Steve Jobs and led by Jef Raskin, the Apple Lisa and Macintosh teams at Apple Computer (which included former members of the Xerox PARC group) continued to develop such ideas. The Macintosh, released in 1984, was the first commercially successful product to use a multi-panel window GUI. A desktop metaphor was used, in which files looked like pieces of paper. File directories looked like file folders. There were a set of desk accessories like a calculator, notepad, and alarm clock that the user could place around the screen as desired; and the user could delete files and folders by dragging them to a trash-can icon on the screen. There is still some controversy over the amount of influence that Xerox's PARC work, as opposed to previous academic research, had on the GUIs of the Apple Lisa and Macintosh, but it is clear that the influence was extensive, because first versions of Lisa GUIs even lacked icons. These prototype GUIs are at least mouse-driven, but completely ignored the WIMP ( "window, icon, menu, pointing device") concept. Rare screenshots of first GUIs of Apple Lisa prototypes show the early designs. Note also that Apple engineers visited the PARC facilities (Apple secured the rights for the visit by compensating Xerox with a pre-IPO purchase of Apple stock) and a number of PARC employees subsequently moved to Apple to work on the Lisa and Macintosh GUI. However, the Apple work extended PARC's considerably, adding manipulatable icons, and drag&drop manipulation of objects in the file system (see Macintosh Finder) for example. A list of the improvements made by Apple, beyond the PARC interface, can be read at Folklore.org.[5] Jef Raskin warns that many of the reported facts in the history of the PARC and Macintosh development are inaccurate, distorted or even fabricated, due to the lack of usage by historians of direct primary sources. The Apple GS/OS desktop (1986). In 1986 the Apple IIgs was launched, a very advanced model of the successful Apple II series, based on 16-bit technology (in fact, virtually two machines into one). It came with a new operating system, the Apple GS/OS, which features a Finder-like GUI, very similar to that of the Macintosh series, able to deal with the advanced graphic
Main article: Graphical Environment Manager
Digital Research (DRI) created the Graphical Environment Manager (GEM) as an add-on program for personal computers. GEM was developed to work with existing CP/M and MS-DOS operating systems on business computers such as IBM-compatibles. It was developed from DRI software, known as GSX, designed by a former PARC employee. The similarity to the Macintosh desktop led to a copyright lawsuit from Apple Computer, and a settlement which involved some changes to GEM. This was to be the first of a series of 'look and feel' lawsuits related to GUI design in the 1980s.
GEM received widespread use in the consumer market from 1985, when it was made the default user interface built into the Atari TOS operating system of the Atari ST line of personal computers. It was also bundled by other computer manufacturers and distributors, such as Amstrad. Later, it was distributed with the best-sold Digital Research version of DOS for IBM PC compatibles, the DR-DOS 6.0. The GEM desktop faded from the market with the withdrawal of the Atari ST line in 1992 and with the popularity of the Microsoft Windows 3.0 in the PC front by the same years.
[edit] DeskMate DeskMate 3.02 running in VGA mode Main article: DeskMate Tandy's DeskMate appeared in the early 1980s on its TRS-80 machines and was ported to its Tandy 1000 range in 1984. Like most PC GUIs of the time, it depended on a disk operating system such as TRS-DOS or MS-DOS. The application was popular at the time and included a number of programs like Draw, Text and Calendar, as well as attracting outside investment such as Lotus 1-2-3 for DeskMate. [edit] Amiga Intuition and the Workbench Amiga Workbench (1985) The Amiga computer was launched by Commodore in 1985 with a GUI called Workbench. Workbench was based on an internal engine developed mostly by RJ Mical, called Intuition, which drove all the input events. The first versions used a blue/orange/white/black default palette, which was selected for high contrast on televisions and composite monitors. Workbench presented directories as drawers to fit in with the "workbench" theme. Intuition was the widget and graphics library that made the GUI work. It was driven by user events through the mouse, keyboard, and other input devices.

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